Dungeon Crawl Stone Soup version 0.34-a0-1308-g626cae3972 (webtiles) character file. Game seed: 17114027685029379485 92783 quinnr the Earth Mage (level 15, -1/122 HPs) Began as a Revenant Earth Elementalist on Nov 23, 2025. Was an Elder of Sif Muna. Splashed by a goliath frog's acid (7 damage) ... on level 1 of the Swamp on Nov 24, 2025. The game lasted 01:27:36 (40425 turns). quinnr the Earth Mage (ReEE) Turns: 40425, Time: 01:27:37 Health: -1/122 AC: 7 Str: 21 XL: 15 Next: 58% Magic: 23/26 EV: 10 Int: 17 God: Sif Muna [****..] Gold: 1774 SH: 4 Dex: 9 Spells: 4/39 levels left rFire + + . (33%) e - +10 dagger "Wuryzobe" {flame, rPois Str+4 Stlth+} rCold + . . (50%) i - +0 buckler rNeg + + + (0%) m - +2 robe "Gaqot" {rF+} rPois ∞ (0%) [helmet occupied] rElec . (100%) g - +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} rCorr . (100%) f - +0 pair of gloves SInv . B - +0 pair of gloves Will +.... n - +0 pair of boots Stlth ++ d - amulet of regeneration HPRegen 1.20/turn r - ring of protection from fire MPRegen 0.20/turn C - ring "Gilutuob" {AC+4 Str+4} %: no passive effects @: about to teleport, corroded, very slow A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle, Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 1 of the Swamp. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 6 branches of the dungeon, and saw 24 of its levels. You collected 2248 gold pieces. You spent 474 gold pieces at shops. Inventory: Hand Weapons c - a +0 long sword of electrocution e - the +10 dagger "Wuryzobe" (weapon) {flame, rPois Str+4 Stlth+} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. w - the +1 long sword of the End of Times {speed, Int+4 Dex+2 Stlth+} (You found it on level 4 of the Lair of Beasts) Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. x - a +2 scimitar of flaming Missiles b - 17 poisoned darts l - 4 curare-tipped darts q - 5 atropa-tipped darts D - 3 silver javelins Armour a - a +0 robe f - a +0 pair of gloves (worn) g - the +3 fungal fisticloak (worn) {Shroompunch Gloves+ HP-10 Str-2 Int-2} (You found it on level 4 of the Dungeon) Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. h - a +0 chain mail i - a +0 buckler (worn) k - a +0 ring mail m - the +2 robe "Gaqot" (worn) {rF+} (You found it on level 8 of the Dungeon) rF+: It protects you from fire. It cannot be enchanted further. n - a +0 pair of boots (worn) o - a +0 robe of willpower p - an orb of stardust s - a +0 helmet u - a +1 leather armour of poison resistance y - a +0 scale mail z - a +0 pair of boots B - a +0 pair of gloves (worn) E - a +1 leather armour of fire resistance F - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it on level 1 of the Orcish Mines) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. G - a +0 kite shield Jewellery d - an amulet of regeneration (worn) j - a ring of protection from fire r - a ring of protection from fire (worn) t - a +4 ring of slaying v - a +4 ring of slaying A - a ring of resist corrosion C - the ring "Gilutuob" (worn) {AC+4 Str+4} (You acquired it on level 14 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Wands a - a wand of flame (4) f - a wand of mindburst (7) e - a wand of charming (9) c - a wand of warping (8) d - a wand of digging (4) Scrolls w - 4 scrolls of enchant weapon t - 7 scrolls of teleportation {@r2} V - 4 scrolls of vulnerability {!r} N - 3 scrolls of noise {!r} a - 4 scrolls of enchant armour r - 2 scrolls of revelation I - 5 scrolls of immolation {!r} x - 3 scrolls of amnesia g - 4 scrolls of fog S - 2 scrolls of silence {!r} Potions g - 3 potions of magic b - a potion of brilliance r - 3 potions of resistance c - 8 potions of curing {@q1} e - a potion of enlightenment k - a potion of invisibility {unknown} d - 2 potions of moonshine {!q} m - a potion of might f - a potion of haste {unknown} j - 2 potions of ambrosia {unknown} A - a potion of attraction {!q} w - a potion of heal wounds {@q2} M - 2 potions of mutation Skills: - Level 12.0 Fighting - Level 5.0 Short Blades - Level 3.0 Armour - Level 1.7 Dodging - Level 3.0 Stealth - Level 4.0 Shields + Level 12.6 Spellcasting - Level 9.0 Conjurations + Level 7.0 Forgecraft - Level 16.0 Earth Magic - Level 3.0 Alchemy - Level 9.0 Invocations - Level 2.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Hellfire Mortar Fire/Erth/Frge 18% 4d8 96% 7 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 d - Passwall Erth 60% N/A 1% 3 e - Brom's Barrelling Bo Conj/Erth 52% 2d9 1% 4 f - Awaken Armour Erth/Frge 98% N/A 1% 4 g - Petrify Alch/Erth 21% N/A 1% 4 h - Leda's Liquefaction Alch/Erth 21% N/A 1% 4 i - Bombard Conj/Erth 26% 9d5 8% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 100% 2d20 0% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Construct Spike Launche Frge 68% 2d5 1% 2 Mercury Arrow Conj/Alch 62% 2d9 1% 2 Momentum Strike Conj/Tloc 52% 3d9 1% 2 Searing Ray Conj 82% 2d7 1% 2 Static Discharge Conj/Air 52% 3-6/arc 1% 2 Hailstorm Conj/Ice 26% 3d7 3% 3 Iskenderun's Battlesphe Conj/Frge 38% 2d11 3% 4 Rending Blade Conj/Frge 38% 2d(9+2*) 3% 4 Summon Seismosaurus Egg Summ/Erth 37% N/A 3% 4 Poisonous Vapours Alch/Air 60% 1d2 4% 1 Mephitic Cloud Conj/Alch/Air 24% N/A 4% 3 Freeze Ice 40% 1d6 9% 1 Blink Tloc 20% N/A 12% 2 Scorch Fire 20% 2d5 12% 2 Flame Wave Conj/Fire 26% 2d8 13% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 13% 4 Gloom Hex/Necr 20% N/A 24% 3 Ozocubu's Armour Ice 10% N/A 24% 3 Summon Ice Beast Ice/Summ 10% N/A 24% 3 Vampiric Draining Necr 10% 2d6 24% 3 Anguish Hex/Necr 5% N/A 63% 4 Cause Fear Hex 5% N/A 63% 4 Dispel Undead Necr 10% 3d9 63% 4 Passage of Golubria Tloc 10% N/A 63% 4 Irradiate Conj/Alch 15% 3d16 19% 5 Alistair's Walking Alem Alch/Frge 27% N/A 28% 5 Fireball Conj/Fire 13% 3d7 34% 5 Permafrost Eruption Ice/Erth 18% 2x4d4 43% 6 Alistair's Intoxication Alch 13% N/A 54% 5 Forge Phalanx Beetle Frge 17% N/A 56% 6 Fortress Blast Frge 45% 6d5 56% 6 Conjure Ball Lightning Conj/Air 13% 3x3d6 89% 6 Starburst Conj/Fire 13% 6d5 89% 6 Summon Mana Viper Hex/Summ 10% N/A 92% 5 Spellspark Servitor Conj/Frge 19% N/A 94% 7 Magnavolt Erth/Air 18% 4d12 95% 7 Forge Monarch Bomb Fire/Frge 11% 4d7 96% 6 Lehudib's Crystal Spear Conj/Erth 26% 10d7 97% 8 Gell's Gavotte Tloc 5% 2d(13-19) 100% 6 Sphinx Sisters Hex/Summ 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Zot: 21686 Temple (1/1) D:5 Zot: 5997 Lair (5/5) D:10 Zot: 17084 Swamp (1/4) Lair:3 Zot: 5981 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Zot: 6770 Elf (1/3) Orc:2 Zot: 5992 Vaults: D:13-14 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:13 ? Orc:1 (: Orc:2 :*[( Annotations: D:5 exclusion: staircase Lair:3 exclusion: staircase Lair:5 exclusion: staircase Orc:2 exclusion: staircase Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Okay, then! Okay, then! Okay, then! Okay, then! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with ! or Enter, or press ? or * to list all spells! Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire mosquito (63% to hit) The stone arrow hits the vampire mosquito!!! The vampire mosquito is heavily damaged! You skewer the bog body like a kebab! The bog body is lightly damaged! The vampire mosquito bites you but does no damage! You block the vampire mosquito's attack! The goliath frog barely misses you! The goliath frog closely misses you! The vampire mosquito barely misses you! x2; The bog body misses you! You block the goliath frog's attack! Aiming: Magnavolt Press: ? - help, Dir - move target Aim: a goliath frog You fail to use your ability! The vampire mosquito bites you but does no damage! x2 The swamp worm bites you but does no damage! The goliath frog misses you! The bog body touches you! The bog body freezes you!!! You resist! You block the vampire mosquito's attack! The vampire mosquito closely misses you! The goliath frog hits you from afar!!! You are splashed with acid! The acid corrodes you!!! The swamp worm bites you!!! * * * don't die * * * Unknown command! As you read the scroll of teleportation, it crumbles to dust! You feel strangely unstable! The vampire mosquito bites you!!! * * * don't die * * * You block the vampire mosquito's attack! The goliath frog hits you!!!!!! * * * don't die * * * You are splashed with acid!!! rip ♣~♣~~~~..P.Pl. ♣♣~~.....♣..... ♣~§..♣~..~....~ ♣....~~.~....~. ♣♣..~≈~≈~..~... ♣..~≈≈≈≈≈≈~.~.. ♣~~≈≈≈Fw≈≈~.~~~ ♣~~≈≈.y@n≈≈~~§~ ♣~≈≈≈.