StormPhantom the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 short sword of venom (unseen) (61, 16, D) a +0 leather armour of poison resistance (62, 0, D) the +0 helmet of Gylifeicu {Regen+ Dex+4} Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). (62, 1, D) a staff of cold (62, 4, D) a +0 hand axe (62, 8, D) a +1 long sword of flaming (62, 9, D) a staff of alchemy (unseen) (62, 17, D) a +1 dagger of pain (62, 20, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 22, D) a +3 whip of electrocution a +0 longbow a +0 leather armour (62, 23, D) a +0 rapier a +0 leather armour (62, 26, D) a +2 heavy arbalest (62, 27, D) a +3 leather armour of willpower (62, 30, D) a hell hog corpse (63, 0, D) a staff of fire (unseen) (63, 4, D) a +0 flail (63, 22, D) a +1 mace of draining (63, 27, D) the earth staff "Zuceuzan" {Int+4 Earth} [staff of earth] Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (63, 30, D) a hell hound corpse (64, 17, D) a +2 scale mail of fire resistance (64, 22, D) a +0 long sword a +0 robe (64, 23, D) a +0 dagger a +1 robe of fire resistance (64, 26, D) a +3 scimitar of flaming (64, 27, D) a +2 antimagic quick blade (unseen) (64, 31, D) a hell hog corpse (64, 32, D) a +4 heavy war axe (unseen) (67, 0, D) a +4 plate armour of fire resistance (67, 4, D) a ball python corpse (skeletalised by now) (68, 0, D) a staff of conjuration (68, 4, D) an adder corpse (skeletalised by now) (69, 0, D) a +3 orcbow of draining (unseen) (69, 4, D) a ball python corpse (skeletalised by now) (69, 36, D) a staff of cold (unseen) (69, 42, D) a +0 orcbow a centaur corpse (70, 36, D) a +0 spear of flaming (unseen) (70, 37, D) a scroll of brand weapon (70, 42, D) a +0 scale mail a human corpse (70, 43, D) a +0 morningstar a +0 ring mail a human corpse (71, 12, D) an ugly thing corpse (skeletalised by now) (71, 16, D) a +1 plate armour of cold resistance (71, 22, D) an iguana corpse (skeletalised by now) (71, 26, D) a +3 plate armour of fire resistance (71, 27, D) a +1 antimagic mace (71, 36, D) a parchment of Manifold Assault (71, 37, D) a parchment of Ignite Poison (71, 42, D) a +0 dagger a +0 robe (72, 8, D) a parchment of Chain Lightning (72, 9, D) a +0 whip of electrocution (unseen) (72, 12, D) an ugly thing corpse (skeletalised by now) (72, 16, D) a staff of air (72, 17, D) a +2 long sword of distortion (72, 32, D) a +6 ring of strength (72, 36, D) the +0 rapier of the Changing Madman {flame, ^Fragile rPois rF++ rCorr} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (72, 37, D) the +3 short sword of Subterfuge {speed, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (72, 42, D) a +0 arbalest a +0 arbalest (73, 16, D) a +1 great mace of draining (73, 36, D) a parchment of Bombard (73, 37, D) a staff of earth (unseen) (75, 1, D) a +4 mace of holy wrath