StormPhantom the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +0 hand axe (50, 37, D) a parchment of Passage of Golubria (51, 43, D) a ghoul corpse (52, 44, D) a +0 great sword a +0 chain mail (53, 37, D) a sack of spiders (58, 41, D) a +0 battleaxe a +0 plate armour a human corpse (59, 41, D) a +1 bardiche a +0 plate armour a human corpse (59, 43, D) the +7 hand axe of the Special Priests {spect, rCorr} rCorr: It protects you from acid and corrosion. a +0 plate armour a human corpse (60, 36, D) a staff of alchemy (60, 37, D) a staff of conjuration (unseen) (60, 41, D) a +0 halberd a +0 plate armour (60, 42, D) +0 shadow dragon scales a +2 dire flail of venom a +0 chain mail 2 large rocks a shadow dragon corpse a stone giant corpse (60, 43, D) 5 large rocks a stone giant corpse (61, 12, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) the +6 ring mail of the Sunfish {Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (61, 37, D) a +1 antimagic trident (61, 42, D) a +1 long sword a +0 chain mail a +0 kite shield (62, 0, D) a +2 chain mail of willpower (unseen) (62, 4, D) a +0 flail (62, 8, D) a +2 dagger of electrocution (62, 9, D) a +2 plate armour of death (62, 17, D) the +6 dagger of the Usurping Gods {antimagic, rF+} rF+: It protects you from fire. (62, 26, D) the +0 leather armour of the Jolly Places {rPois rC+ rN+ MP-5} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. MP-5: It affects your magic capacity (-5). (62, 27, D) a +0 short sword (62, 33, D) a +0 club a +0 flail a +0 whip a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 36, D) a +0 halberd (62, 37, D) a +3 heavy spear (63, 0, D) a +6 arbalest (unseen) (63, 8, D) the +2 war axe of Prudence {freeze, Str+6 Stlth-} Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. (63, 16, D) the +10 orcbow "Rihaoxt" {freeze, Bane rF++ rN++} Bane: It inflicts you with a random bane when you equip it. rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. (63, 17, D) a +2 robe of cold resistance (63, 32, D) a +0 club a draconian corpse (skeletalised by now) (63, 33, D) a +0 short sword a +6 ring of strength a +0 dagger a white draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (64, 17, D) a +1 long sword of holy wrath (unseen) (64, 32, D) the +1 trident of Fimbulwinter {holy, *Slow rPois Int+2} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (65, 33, D) a +0 hand axe (67, 0, D) a +3 halberd of protection (68, 0, D) a +1 antimagic short sword (69, 0, D) a +2 antimagic flail (69, 36, D) a +1 heavy trident (unseen) (70, 8, D) a +6 arbalest of freezing (unseen) (70, 9, D) a parchment of Summon Forest (70, 36, D) +2 fire dragon scales (70, 37, D) a staff of alchemy (unseen) (70, 43, D) a +0 war axe (71, 10, D) an adder corpse (skeletalised by now) (71, 16, D) a staff of fire (71, 17, D) a +6 orcbow (unseen) (71, 22, D) a staff of air (unseen) (71, 33, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 8, D) the +2 dagger of Wacaceiz {venom, rElec rCorr Dex-3 SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (72, 9, D) a +1 vampiric war axe (72, 17, D) a +4 falchion of flaming (72, 27, D) a +0 arbalest of flaming (72, 32, D) a staff of fire a +0 robe a wolf corpse (skeletalised by now) (72, 36, D) a staff of conjuration (unseen) (72, 37, D) the serpent talisman of the Everdark {-Tele rN+ Will+ rCorr} [serpent talisman] -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (73, 16, D) the cold staff of Bosaboju {rF+ rC+ Int+3 Dex-2 Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Ice: It increases the power of your Ice spells. (73, 26, D) the +10 plate armour "Bosk" {Regen+ Dex+4} Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). (unseen) (73, 27, D) a +0 short sword (73, 36, D) a +2 mace of protection (unseen) (73, 37, D) a +2 dagger of holy wrath (unseen) (73, 41, D) a +0 spear a +0 robe (74, 3, D) a wolf corpse (skeletalised by now) (75, 1, D) a +0 flail of holy wrath